Virginia Tech Newman Library
Space Optimization Design
Facing the challenge of exam preparation is a common experience for college students, often accompanied by frustration due to limited access to assistance. Currently, Newman Library’s tutoring sessions focus mainly on math subjects and require students to schedule appointments in advance, creating a barrier for those needing immediate help. Meanwhile, the off-campus on-demand center, while offering more flexibility, introduces another level of inconvenience with its location and accessibility issues. This gap leaves many students struggling to find timely and effective support during critical study periods. To address these challenges, my design solution integrates 2D, 3D, and 4D touchpoints throughout the user journey, optimizing space and enhancing the overall learning experience. By strategically implementing these multi-dimensional elements, the design aims to create a more dynamic and accessible environment, making academic support readily available where and when students need it most.
UI & UX Design
Identified Issues
Situated on the second floor of Newman Library, this challenging space is currently discreetly tucked away in a back corner, making it somewhat elusive to locate. Presently repurposed as storage for surplus equipment and furniture, its potential remains untapped. The "walls," in the form of movable dividers, fall short in providing the necessary privacy for ongoing activities.
Envisioned Implementations
The envisioned transformation involves establishing a centralized hub for on-demand academic support across various subjects. The goals of this new space aims to:
Function seamlessly as an easily accessible tutoring center, offering on-demand services for all students
Cultivate an environment where students feel empowered to seek extra help without the burden of embarrassment
Feature enclosed rooms for privacy and walls equipped as whiteboards
Incorporate wayfinding and 3D elements to ensure easy discovery within the library space
Workshops
Workshops proved instrumental in gaining insights into the user perspective. The immersive process not only enhanced understanding but also revealed the critical significance of elements like wayfinding. Through hands-on experimentation, the exploration of user needs and preferences became a pivotal aspect, shaping a comprehensive perspective on design that extends beyond aesthetics to prioritize user experience and navigation clarity.
Combining 2D and 3D Elements
From here, I compiled all the elements into the final design, integrating both the 2D and 3D components. Listed below, you’ll see a breakdown of these elements, including the addition of a kiosk to introduce a 4D aspect. After checking in at the kiosk, students will be able to view the queue in a mobile app and receive real-time updates on their mobile devices, enhancing the overall functionality and user experience of the library space.
Mobile Interface
Below is a snapshot of the mobile interface for the kiosk, showing how students can track their queue status and receive updates directly on their phones. This system not only streamlines the check-in process but also optimizes the use of time for both students and tutors.
Final Concept
This project effectively addresses the key challenges faced by students, such as limited access to immediate assistance and scheduling barriers. By integrating 2D, 3D, and 4D elements, the final design offers a dynamic and accessible solution that significantly enhances the learning experience and ensures timely academic support when needed most.